As of 2/20/98








Rules & Explanation of the Turn Action Form


The Adventurers Meet
Jerrie Two-Toes introduces Kale to Byric and Yaran before the first match
and offers them a bit of advice.




1 square = 5 feet




Previous Turns

Match 1
Prelude
Turns 1 - 4
Conclusion

Match 2
Prelude
Turns 1 - 6
Conclusion

Match 3
Prelude
Turns 1 - 6
Conclusion




Events of Last Turn

Jerrie stepped into the arena a few feet and cupped his mouth with his hands. "Kale, you've fought the good fight," the Havanathe shouted, "but the good fight is over with for this day! Now get your courageous ass in here before I kick it in!" Jerrie then tiled his head back. "Archers, take aim on the elemental! Enchanted arrows only! Fire at will!" With that, the archers atop the outer wall sent a volley of arrows down upon the sinking earth elemental. Although many of the arrows bounced off the creature, several hit their mark and seemed to do some damage, for bits of dirt flew this way and that. "The archers have it, Kale!" Jerrie shouted. "Come on!"

As Kale turned to face Jerrie Two-Toes, the head of the earth elemental sank into the ground. "Some other day, then," Kale said to himself as he slipped Silverblade and Telsen's Returning Blade back into their sheaths. With a final glance at the small island, Kale turned and ran toward Jerrie and his two companions. As Kale neared the two large wooden doors on the south end of the arena, the sound of grinding stone made the young fighter stop and turn. Almost as slowly as it had disappeared into the surface of the island, the earth elemental began to rise up from the ground, but on the opposite side of the moat. "By the gods!" Kale said in amazement, staring wide-eyed at the growing creature.

"That's how they get from one side of a body of water to the other!" Jerrie shouted. "They move through the ground! We've still got time, Kale! Move it!"

The earth elemental had risen up to its chest when Kale turned back and made his way to Jerrie's side. He quickly followed the Havanathe into the large room where the three young adventurers had first met and saw Yaran and Byric standing at the ready, with their gear packed. Kale's pack and supplies were also ready, sitting atop a cot on the left. "I took the liberty," Yaran said with a slight smile and wink.

"Best be moving, lads," Jerrie said as he briskly walked past the three and across the room. Kale look at Byric and then Yaran, the latter shrugging his shoulders as he grabbed his pack and followed after Jerrie. Byric and Kale were close behind, and soon the three found themselves following Jerrie through the crowded streets of Freeman's End. "Are these people in for a surprise!" Jerrie laughed as he glanced over his shoulder at the Executioner's Pit. "That elemental should be breaking out of the arena pretty s--" Jerrie's sentence was cut short as the outer wall of the arena exploded, sending chunks of rock and debris raining down on the merchants closest to the Executioner's Pit. Through the dust, the three young adventurers were able to see the earth elemental slowly making its way out of the arena, kicking aside citizens and militiamen alike. "Keep moving, lads."

Some time later, Kale, Yaran, and Byric found themselves atop three fresh horses that had been supplied by an old friend of Jerrie's. "He knows everyone," Kale commented while they were saddling up. With Freeman's End and the earth elemental behind them, Jerrie led the three adventurers to a small clearing next to a fresh water pond. As the three horses and Jerrie's pony drank their fill at the water's edge, Jerrie sat Kale, Yaran, and Byric down for a little chat.

"Things haven't gone as planned, lads," Jerrie began as he slowly stroked his chin.

"Yes, you said that before," Byric said as he took a swig out of a wine skin, passing it on to Kale.

"Please, lads, let me explain everything." Jerrie paused as he took the wine skin from Kale and drank deeply, passing it on to Yaran. "As I told Byric here, that short, plump man standing atop the pavillion wasn't a wizard; he was a cleric, an evil priest from one of the Vogg'an sects found here in Langington. I saw him talking with Grand Marshall Terrun--the tall man wearing the white robes. At the time, I wasn't sure who he was, although I knew I had seen hims before. Near the end of your second match, I made my way up to the pavillion to have a little chat with Terrun--he and I are old friends--and I learned that the opponents for your third match were going to be undead."

"I didn't know that they could do that," Kale said. "Have undead warriors in the arena, I mean."

"Yes, well, normally they don't," Jerrie explained. "Finding it a bit odd, I asked Terrun who would be controlling the undead creatures, and he told me that a cleric from the local temple dedicated to Nivina would be assisting in the games. But when the cleric arrived, I knew from the get-go that he wasn't a follower of Nivina." Jerrie took the wine skin from Yaran and again drank deeply, returning the empty skin to Byric before continuing on. "So I came down and chatted with you three after the second match, and then made my way back up to the pavillion, while making a couple of bets along the way. When I finally realized that the cleric was a fellow by the name of Kharrek, I put two and two together."

"And you got four?" Yaran asked, confused.

Jerrie shook his head as he laughed. "Zambarian humor. No, Yaran. I realized that Kharrek was sent here to make sure that you three, and whoever else I was planning on recruiting for an expedition to Sunak Island, in the Sea of Sorrow, would never make it there."

"An expedition for what?" Kale asked.

Jerrie leaned in slightly. "I made mention to you three earlier that I might have some work for you down in Watersmeet," Jerrie said in a soft voice, looking slowly from one adventurer to the next. "It has to do with an expedition to Sunak Island. There isn't time enough to go into details right now. All I can say is that there's a whole lot of crons in it for you three, if you're interested." Jerrie smiled as he stood quickly, walking over to where he pony stood grazing. In time, the Havanathe returned with three mid-sized sacks. He dropped a sack in front of Kale, and then Yaran, and finally Byric, each sack jingling as it hit the ground. "There's eight-hundred crons in each sack, lads," Jerrie said as he sat back down. "I took your winnings from the first two matches--twenty crons total for each of you, thank you very much--and made a few bets."

"Of course, you took your ten percent," Kale said, smiling wide as he lifted his sack of gold.

"Twenty, me boy," Jerrie replied with a wink. "But who's counting." As the three young adventurers opened their sacks of gold, examining the coins with utter delight in their eyes, Jerrie said, "Listen up, now. You three need to head on down to Watersmeet as soon as possible."

"How soon?" Byric asked.

"Well, now would be great," Jerrie replied. "Hold up down there for about a month until things in Freeman's End cool off and people stop looking for you, cause they're going to be. Yaran, there are several schools of magic in Watersmeet where you can hone your skills, or perhaps learn a new spell or two. Just mention my name at any of them. Byric, I know of a few Master Rangers who live just outside of Watersmeet that would be more than happy to lend a hand in training you a bit. But if that's not what you're interested in, then you can talk to the cleric that runs the temple dedicated to Kallissa. Just tell him that Jerrie Double-T sent you. And Kale, there are two excellent training halls in Watersmeet for fighters. Let them know I sent you and you shouldn't have any problems." Jerrie stood once again and walked over to his pony. With a slight jump and a flip of a stubby leg, Jerrie was sitting pretty in his saddle. "Just follow the Nehm River south until you hit the foothills of the Twins. You should be able to catch a barge to Watersmeet. Today is the fifth day of Summer's End; I'll meet you three in Watersmeet on the fifth of Midseason at The Hearty Halfling, or my name isn't Jerrie Two-Toes!" Jerrie kicked up his heels, sending his pony off down the road in a gallop. "Make haste, lads!" Jerrie shouted over his shoulder. "I'll see you in a month!"


Current Turn Action




Character's Name & Password



Turn Action

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Attack Opponent - Weapon Attack


Attack Opponent - Magical Attack


Other Attack Information


Character Dialogue


Defensive Action


Questions/Comments to GM




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